gloomhaven hazardous terrain

Any additional effects of an attack are not applied once a monster dies. This reference number is on the back side of the unlocked class’s character mat in the bottom right (leftmost number). The enemy would take damage for each tile (and it’s half the amount of trap damage for the level, per tile). 150 Event Cards 13. £26.19 £ 26. Descriptions for any treasure tile contents (j). The reference number of the event cards (k) added to each deck when the character class is unlocked (not present on the six starting classes) and of event cards (l) added the first time the character class retires (see Announcing Retirement on p. 48 for details). Instead, they decide to go back to Gloomhaven to spend the money they gathered. Heals are always accompanied by one of two labels: Some abilities summon other ally figures to the board. Example: The Spellweaver plays her Frost Armor ability, which negates the next two sources of damage against her. Search for: Display Repair Kits. A character starting at Level 1 can only use their Level 1 cards (or, alternately, Level X cards), but a character gains more powerful cards as they level up to add to their pool of available ability cards. When a condition is applied to a figure (except CURSE and BLESS), the respective token is placed on the stat sleeve in the section corresponding the number on the specific monster’s standee to signify the effect. Any time a new party is formed, that party starts at 0 reputation. Bosses’ stats are often based on the number of characters, which is signified by the letter “C” on the boss stat card. This site is still very much a work in progress. 1 Town Records Book 11. 47 Monster Stat Sheets 4. For any attack that targets multiple enemies, an attack modifier card is drawn for each target. When a card is added to an event deck, the event deck should then be shuffled. Piles of damage tokens (n), money tokens (o), and condition tokens (p). 6 Monster Stat Sleeves 9. In a campaign the money and experience collected during a scenario will be very important to improve a character’s skills and abilities and should be tracked on the player’s character sheet. Numbered circles on the map (c) represent scenarios that can be unlocked through the course of playing the campaign. All ability cards are specific to a character class and are acquired when starting a new character or by leveling up. Monster base statistics, trap damage, the amount of gold received from money tokens, and the amount of bonus experience for completing a scenario are all dependent on the level of the scenario being played. Any locations the scenario links to ((l); see Traveling and Road Events on pp. Multiple shield bonuses stack with one another and can be applied in any order. An attacker with Advantage will draw two modifier cards from their deck and use whichever one is better (a). A monster will focus on the enemy figure it can perform its current attack against using the least amount of movement. If a treasure tile is looted, immediately refer to the reference number in the treasure index in the back of the scenario book to determine what is found (see Treasure on p. 15 for details). A character can never lose a checkmark that would cause him or her to lose a perk, have negative money, or be brought below the minimum experience required for his or her current level, and the town can never be brought below the minimum prosperity for its current level. Healing: Monster healing functions exactly like character healing as discussed on p. 26. The number of the event (e). In addition, whenever a new character class is unlocked through retirement or other means, new city and road events are also added to the decks. Once per visit to Gloomhaven, a party may complete a city event. As characters level up, the recommended scenario level will also increase, as discussed on p. 15. They receive a reduction in cost at a higher reputation and an increase in cost at a lower reputation. Players can decrease or increase the number and severity of the penalties as they like, up to a point where major penalties are activated for each of the three rooms when they are revealed. GAME DESIGN AND DEVELOPMENT: Isaac Childres, GRAPHIC DESIGN: Josh McDowell, Isaac Childres, ART: Alexandr Elichev, Álvaro Nebot, Josh McDowell, EDITING: Jim Spivey, Mathew G. Somers, Marcel Cwertetschka, SPECIAL THANKS: Ranged attacks are accompanied by a “Range Y” value, which means any enemy within Y hexes can be targeted by the attack. The configuration of overlay tiles and monsters for the first room (c) should also be set up along with the character figures. A character starts with an amount of experience equal to the minimum required for their level (the number listed below that level on the character sheet). When a specific character class retires for the first time, new city and road events are usually added to the events decks. Characters do not automatically gain experience from killing monsters. Flying and Jump movements are unaffected by hazardous terrain. View Next Item . Each reference number applies to both the city and road event decks. Fulfilling personal quests will always unlock new content for the game. If players desire an extra threat of danger, they can decide to play Gloomhaven with permanent death. Wall Section for Gloomhaven . Gloomhaven is a tactical combat and dungeon-crawling board game. The trap is considered an obstacle, and they have other valid targets to focus on (the … An outcome can be preceded by one of the following conditions: If the outcome does not have a condition, the outcome is applied. Example: Even though the Brute (a) is physically closer to Monster (1), the monster is performing a melee attack and can get in range of the Tinkerer in fewer steps (2 instead of 4), so the monster focuses on the Tinkerer (b). New characters may start at any level equal to or less than the current prosperity level of the town. 1 Rule Book 2. New to Gloomhaven. City events are functionally the same as road events, but are drawn from the city event deck and generally have better outcomes than road events. Summons have basic statistics for hit points, attack value, move value, and range value along with any special traits written on the ability card. A summon is considered a persistent bonus (the card is placed in the active area) until either the summon loses all its hit points, its corresponding ability card is removed from the active area, or the summoner becomes exhausted, at which point the summon is removed from the board. In the case where the monster can move the same number of spaces to get within range (and line-of-sight) of multiple enemy figures (e.g., because it starts its turn within range of multiple enemies), proximity from the monster’s current position (i.e. The conditions to which they are immune are listed on their stat card (b). CURSE – If a figure is cursed, it must shuffle a CURSE card into its remaining attack modifier deck. Apologies if this has been asked an answered, but everything I've looked at so far bundles traps and hazards in the same breath when it comes to the monster AI. When a character gains the amount of experience listed on the table to the right, they must level up. If it could attack two targets with a melee attack, it would move 2 hexes (c) to be adjacent to both the Brute and the Tinkerer. Certain abilities allow a player to recover discarded or lost ability cards. These abilities are denoted with symbols, and the cards with these effects are played into the active area in front of the player to keep track of these bonuses. If an ability is used that consumes an element and the corresponding element token is in the Strong or Waning column, that element token may be used to augment the ability by moving the token to the Inert column. If the scenario was not part of a campaign, money and experience can be used as metric for gauging how well each character did. In the case of a. Once the effect wears off, the card is then transferred to the appropriate pile (see Active Bonuses on pp. A space for notes (c). Place a token on the first marked position of the card’s action and advance it one space each time the effect is triggered, left to right, top to bottom. Though this effect is applied to players, if one player is controlling multiple characters at once in a campaign (e.g., solo play), he or she considers each character lineage they control a different player for this bonus. Players should use tracking dials (e) to track their hit points (f) and experience (g) during a scenario. Lastly, bosses are immune to certain negative conditions. 175 434 6. There are eight different colors of summon tokens so that multiple summons can be tracked at the same time, and players can assign any color they like to a specific summon, placing tracker tokens on their summon ability cards for easy reference. At the end of every round, however, all elemental infusions will wane, moving one step to the left in the table, from “Strong” to “Waning” or from “Waning” to “Inert.”. If an ability has the name of one of these conditions contained within it, then the condition is applied to all targets of the ability, after the main effect of the ability is applied. All Products; Fluke 170 Series He also decides he wants to go late in the round, so he choses the “61” as his leading card. This number will determine when every monster of that type will act in a given round (see Determining Initiative on p. 18 for details). In this case, they will use the path moving through the smallest number of negative hexes possible to find a focus and suffer any consequences. I would like to sincerely thank all the backers of the Gloomhaven Kickstarter project. Ignore the damaging effects of hazardous terrain and perform a ""Heal 2, Self"" action on any turn in which you have entered a hazardous terrain hex. To release everything all at once would be a challenge to say the least. Also note that each target constitutes a separate attack (drawing its own attack modifier card), but all attacks together make up a single attack action. There are two types of attacks: ranged and melee. Some persistent bonuses will also give a character experience, denoted by , when that charge of the bonus is expended (b) (i.e., when the character token moves off that slot). 41–42 for details). In this case, additional random side scenario rewards have no effect. Entrances and exits always correspond to the nearest half-hex of the tile with a puzzle connection. Players can own as many items as they can afford, but are limited in how many they can equip (see Item Cards on p. 8 for details). When the box is first opened, the following six classes are available to play: Brute , Tinkerer , Spellweaver , Scoundrel , Cragheart , and Mindthief . A “Loot X” ability allows a character to pick up every money token and treasure tile within range X. Each round, after players have selected their own ability cards, one card is played for each monster type currently on the board from their respective decks of monster ability cards. A type icon (k). Figures cannot attack their allies. At the end of every round, simply move the tracker token forward one space. However, for both ranged and melee area attacks, you can only attack enemies in hexes you have line of sight to. 1 Scenario Book 7. Get it Monday, Jan 11. If the archer has a Range 3 attack and Move 2, she will move to hex (b) and attack her focus. At the end of the round in which a “Null” or “2x” card is drawn from a deck, players will shuffle all the played modifier cards back into that particular draw deck. If the scenario is successfully completed and the character meets the criteria of the chosen card (a), he or she will earn a number of checkmarks as specified on the bottom of the card (b). Besides having what might be the coolest model in Gloomhaven, the Plagueherald is a ranged character with low health who poisons, curses and muddles monsters. 41–42 for details). Gloomhaven Standee . New comments cannot be posted and votes cannot be cast. Cards added to a modifier deck by a scenario or item effect have a icon (n). When a player begins their journey with the game, he or she will select one of the available character classes to play. Any ranged attack targeting an adjacent enemy gains Disadvantage against that target (see Advantage and Disadvantage on pp. For each space the enemy is pushed through. Each player will assume the role of a hardened mercenary with their own personal motives. A party in campaign mode can switch to casual mode to go through a scenario they have already completed, but it is strongly recommended that a party not undertake a scenario in casual mode that they haven’t yet experienced in campaign mode. If players desire an “Easy” experience, they can reduce the recommended scenario level by 1. Multiple retaliate bonuses stack with one another, and retaliate itself is not an attack or even a targeted effect. There are two types of achievements: global achievements and party achievements. This sticker denotes a permanent enhancement to the ability. When a monster type takes an action, each monster of that type will perform the actions listed on their played ability card, starting with elites and then normal monsters in ascending standee order. The element is created when the ability is used. If a different party plays the game with different characters, items possessed by unused characters are considered to be in the city’s available supply and can be purchased. Designations for the twelve numbered spaces on the room card (i). The tracking wheel cannot go above the character's maximum hit point value indicated on the player’s character mat (e). Depending on the makeup and reputation of the party, a single choice (A or B) can have several different outcomes. DISARM – If a figure is disarmed, it cannot perform any attack abilities. MUDDLE – If a figure is muddled, it gains Disadvantage on all of its attacks. When an elite monster acts, use the statistics in the “Elite” section of the monster statistic card. Players are typically free to choose not to perform any part of the action on their card, however, they must perform any part that will cause a negative effect (e.g., reduce hit points, lose cards, or cause a negative condition) on themselves or their allies. Note that, as in scenario setup, the standee numbers of the monsters in the new room should be randomized when placed. Some attacks are accompanied by a “Target X” value, which means the character can target X number of different enemies within the attack’s range with the attack. She also will not move to hex (d), as it would get her no closer to being in range of the Brute. Part of the game’s difficulty, however, comes from not knowing exactly what the other characters will be doing on their turn. Gloomhaven is a cooperative game of tactical combat in a unique, evolving fantasy world. Ability cards can be enhanced in a variety of ways, with each costing a specific amount of gold. Many events have consequences that are only applied if the party meets specific reputation requirements. A new visit to Gloomhaven can be triggered after every scenario played in campaign mode. The monster’s name (a) and level of the statistic set (b) corresponding to the scenario level. A graphical depiction of the map tile(s) used in the setup of the room along with twelve numerical designations of where various elements of the monster card are placed during setup (b). When forced to choose, a monster will prioritize losing Disadvantage on its focused enemy over maximizing its attack on secondary targets. The value of the modifier for the attack (a). A party can persist from scenario to scenario and play session to play session, as long as the players want. The room setup will also depict any obstacle overlay tiles to be placed. Both push and pull effects are considered movements, however, they are not affected by difficult terrain. A character can become exhausted in one of two ways: In either case, all ability cards are placed in the characters lost pile, the character’s figure is removed from the map, and the character can no longer participate in the scenario in any way. The locations, achievements, and prosperity tracked on the board apply globally to all parties playing in the world. After a scenario is failed, any character who is still alive at the end of the round survives and can continue playing. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. It is possible to run out of specific types of monster standees when revealing a room. The name of the item (a) and the amount of gold a character must pay to acquire the item from the shop (b). 200g divided by the number of hexes currently targeted with the attack, Game Variant: Open Information and Solo Play, Monster Interaction with Traps and Hazardous Terrain. These indications may be in one of two different orientations depending on the overall orientation of the map. Any time an Attack ability is performed, a separate attack modifier card is drawn for each individual target of the attack. Players can still gain experience and money, loot treasure tiles, complete battle goals, and make progress toward completing their personal quests, but any story text or rewards listed at the end of the scenario are disregarded. A monster’s base statistics will vary depending on the scenario level (see Scenario Level on p. 15 for details). Any damage dealt is calculated from its base attack value (found on its monster statistic card) modified by X (either positive or negative). The outcome of a choice (g), which consists of a block of thematic text followed by the specific game play effects on the game in bold. Additionally, when leveling up, the player can mark one of the perk boxes on the right side of their character sheet. In these cases, use a comparable overlay tile of the same type. When a player creates a new character, he or she gains access to that character’s character mat and deck of Level 1 and “X” ability cards. A space to track all the items a character has in their possession (f). 29–32 for details) and using the player’s attack modifier deck to perform its attacks. Players also recover all lost and discarded ability cards, refresh all spent and exhausted item cards, and return their hit point dials to their maximum hit point value so that they can start fresh in a future scenario. Red indicates the hexes with enemies affected by the ability. When these special effects are activated, they function exactly as if they had been written on the action card being used for the attack. The following are positive conditions. These money tokens are lost and are not dropped again when the looting monster is killed. Gloomhaven is a game to invest not only your money in, but your time and heart. This is mainly relevant for linked scenarios (see Traveling and Road Events on pp. A “Heal X” ability allows a figure to return X hit points to either themselves or one ally within the ability’s range. Penalties for revealing the room (f). The initiative number of the leading card played determines a player’s order in the initiative of a given round (see Determining Initiative on p. 18 for more details). This is denoted by the symbol. A “Null” symbol (b) means that no damage is done by the attack. A space to name the party (a). When a monster is brought to zero or fewer hit points by an attack or any source of damage, that monster immediately dies and is removed from the board. An attacker with Disadvantage will draw two modifier cards from their deck and use whichever one is worse (d). 1. Global achievements are tracked with stickers along the top of the world map. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Persistent bonuses can be identified by the symbol displayed on the card. If she only has Move 1, however, she will stay where she is and not attack. This should also be done with the monster attack modifier deck. Example: The Brute wishes to enhance the top action of his ability card with a +1 on the attack (a). Spaces to keep detailed notes on the amount of experience (d) and gold (e) a character has. An ability card cannot be played for the experience alone—a character must use one or more of the accompanying abilities to earn the experience. If the retaliating figure is killed or exhausted by the attack, then the retaliate does not activate. An ally is any figure that fights with a character. Bosses perform special actions on their turn that are summarized on their stat card. Abilities cannot affect allies unless the card or rules specify otherwise. The scenario level is chosen by the players before the scenario begins and is based on the average level of the party and how difficult the players want the scenario to be. These cost modifications are written next to the reputation track on the party sheet. 29–32 for details). This will increase monster levels, trap damage, gold gained from money tokens, and scenario completion experience. Quotes are not sourced from all markets and may be delayed up to 20 minutes. When players encounter an event, they draw the top card off the corresponding deck and read the front side (a). Note that the red damage symbol (l) indicates the trap is a damage trap. Certain sealed envelopes are opened when a party reaches specific positive and negative values of reputation. 40 R… A space to track the current scenario location of the party (b). The condition remains on the figure until the requirements for removing the specific effect are met. A rolling modifier symbol (g) indicates that an additional modifier card should be drawn. Players should always keep track of what items they own on their character sheets in case the cards get moved around by other groups. Of the two cards, one should be selected as the leading card, which will determine the player’s order in the initiative for the round (see Determining Initiative on p. 18 for details). It first focuses on the Brute (a), since he is the closest enemy. It is possible to deplete the random item design deck. In campaign mode, players will form an official party of characters and undertake a number of consecutive scenarios over multiple play sessions. Every character should have a name. Anything not looted during the scenario is not collected. If more than one elite or normal monster of a given type is present on the board, then the monsters activate in ascending numerical order according to the numbers on their tokens (a). When a monster dies, a money token is also placed on the hex where it died if the monster was not summoned or spawned. Either card can be played first for its top or bottom action. If a more difficult experience is desired, the scenario level can be raised by 1 for “Hard” or 2 for “Very Hard.”. The path can be ten steps long if the enemy avoids the negative hex and two steps long if it goes through the negative hex, it will still choose the ten-step path as long as it is available. Curse cards also have either a or an to denote whether they can be placed in the monster attack modifier deck , or a character's attack modifier deck . IMMOBILIZE – If a figure is immobilized, it cannot perform any move abilities. If a room has two entrances, players must use the entrance that corresponds to the previous room’s exit. Resting is the main way players can return discarded cards back into their hand of available cards. Instances of Advantage and Disadvantage are mostly gained by specific character or monster abilities. The elemental infusion table (q) with all six elements set in the “Inert” column. The base cost of this is 50 gold, but it is doubled because the attack targets multiple enemies. It can move up to a number of hexes equal to its base move value (found on its monster statistic card) modified by X (either positive or negative). Then each time afterward that she normally would suffer 1 or more points of damage, the bonus is applied, the damage is negated, and the token is moved forward one space. There is no coming back from being exhausted during a scenario, and thus it should be avoided at all costs. There is no penalty for becoming exhausted. These cards will form the player’s hand, and only cards in the player’s hand may be used during a scenario. The drawn scenario card is then removed from the game. Now when they travel to the Barrow Lair, they must complete a road event because the Barrow Lair is not linked to Gloomhaven. Elemental infusions can be used to augment the effects of certain abilities. Players draw from the personal attack modifier deck for their chosen character and monsters draw from a collective monster deck. After this text, two options are given, and players must agree on a single choice before turning over the card and reading the matching outcome. You’re supporting a shop close to home with your purchase. 504 Character Ability Cards 12. If a figure is both poisoned and wounded, a Heal ability would remove both conditions but have no other effect. Attack 2+X Heal 2+X Self where X is the number of summoned allies you own. At the end of its next turn, the STUN token is removed. The effect of the ability will be active from the time the card is played until the end of the round, at which point the card will be placed in the player’s discard or lost pile (depending on whether the action also contains an symbol). At the beginning of every scenario, each character receives two battle goal cards in secret and chooses one to keep, discarding the other. Case of Disadvantage ( e ) can return discarded cards can only attack enemies hexes. Experience needed is written below each level ( see leveling up on.. The strengthen token is removed and envelopes, each character class was or! 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