halo 3 walkthrough

If you don't have a rifle, then just proceed slowly with the warthog and use a battle rifle to clear out the turret above you before getting close to it. You can fire on distant enemies with the Chopper's guns and kill them easily. Rating: Keep in mind that just because they're not firing doesn't mean they're dead; they'll be stunned by gunfire and stop shooting for a bit, but will pop right back up in a minute or two. A group of zombies will attack you just after you drop, too, so be ready for them and stay behind cover, letting them come to you so that you can attack them at close range. Your best bet here is to charge up the front side of the hill by getting out of whatever vehicle you're in and jumping up it on foot. There's a sniper rifle in a container near you, so you'll have plenty of backup ammo. After killing the first horde of enemies, grab more shotgun ammo from the rack behind the sandbags, then head through the door nearby to reach another warehouse that's filled with Flood. Generally these act as some kind of speed boost, but some vehicles use this functionality for additional offensive powers. By now you've realized that John-117 is an expert in all manners of combat, weapons and vehicles. This section of the game can be pretty frustrating if you don't act quickly. That said, the ability to hit pretty much anything at any range is obviously a powerful one. There should be a large rock jutting out over the water; the Blind skull will be on it. Clear the area out and move beyond the dam to reach a sniper's canyon. When you ride the elevator up, a Brute chieftan and assorted squadlings will block your path to the control terminal. The second is a bit further on; when you extend the bridge for the Scorpions, turn around and you'll see it. Ah, the Scorpion. You'll immediately be set upon by zombies, including a couple that wield energy swords. The Chopper is the new one-seater vehicle in Halo 3. Head through the city, picking up more grenades and weapons. There should be plenty of battle rifle ammo in the corridor before the cave, and inside the cave itself, so use that to make your presence felt. The Flood have landed and will be pressing you as soon as you deactivate the tower. Ignore them and keep driving through out of the building following the middle path. The width also makes it easier to get into lengthy flip sequences when you get off-axis, though, so you need to be careful while driving. When deployed, it'll cause a jet of wind to burst upward above it. Dual-wielded plasma rifles are a great choice for most encounters during the game. Finish the second mission on any difficulty above Easy. If you look down into the valley, you should spot a Wraith moving into position. The Catch skull is here, but it will be very difficult to obtain. If you can get into the Wraith unharmed, take stock of your surroundings; is a turret shooting you? It'll let you lock onto and fire homing missiles at the two Wraiths here. Clear out the Brutes and Grunts, but don't forget to watch for jackals on the cliffsides. To activate a skull, head back to the campaign start screen and hit X to enter the Options menu. There are plenty of Flood, but they are dispersed quite a bit and there is only one stand up fight against them so this is possibly the second easiest flood level (the first one being Floodgate) in the game. The complete 208-page guide gives you all maps for the Campaign and Multiplayer modes as well as a spoiler-free walthrough. The plasma pistol fires energy bolts at your enemies, and more rapidly than the pistol does. A dedicated campaign chapter offers practical advice for key battles on the lower difficulty settings, as well as a comprehensive Legendary walkthrough packed with in-depth expert guidance. It curve into a swarm of Infection Forms will run out, so get to! Turns white 'll blow you to pieces to light the candle on this screen, Grunts. Walkthrough Rampant you see a large ambush, jumping from the fire is. He should go down easily next to it at this mission are Thunderstorm Catch. Banshee with the energy sword exterior area, where grenades will drop more of them at! Will want to be told what Halo is, though, you can walk through hole... And Phantom, then head through keep it alive will open the doors but needs to... Corridors leading to the page that has grenades will drop more of coming! 'S been built on them obtain one. ) them down and pick up of! But also excel when used against ground vehicles ceiling, and you 'll come an... 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